Best Teachers Summer Institute, June 20-22, 2012
More on Goal-Based Scenarios and the Creation of Natural Critical Learning Environments
Designing a Goal-Based ScenarioWhen creating a GBS, a designer goes through these six steps: 1. Identify a set of target skills 2. Develop Missions which require the target skills 3. Choose a Focus 4. Create a Cover Story which envelops the Mission 5. Plan the Operations 6. Build learning environments to support the target skills http://www.engines4ed.org/hyperbook/nodes/NODE-233-pg.html For a detailed discussion of Goal Based Scenarios, see http://cogprints.org/624/00/V11ANSEK.html and/or http://cogprints.org/635/00/CBRMeetsLBD_for_Leake.html Some more discussion http://www.eduweb.com/goalbasedscenarios.html
For a syllabus using Goal Based Scenario, see http://www.personalityresearch.org/courses/B15/scenario.html To see a course embodying many of the aspects of a Goal Based Scenario, see Welcome to Epiville To see another course involving a few of the aspects of a Goal Based Scenario, see Social Justice Movements For a list of some Indie (Investigate and Decide) projects, see http://www.cs.northwestern.edu/~riesbeck/indie/projects.html
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